![]() When a feature on a tile with a gold bar on it is completed, the gold is distributed.The player with the majority on the feature takes all the gold on the tile. Gold bars are not connected to a particular feature, just the tile. You are allowed to put a gold bar on a tile that already contains The player then places a gold bar on the tile, and any adjacent tile (including diagonal), that isĢ gold bars are placed for each gold mine tile. When a tile with a goldmine on is drawn, the player places it by Mix the goldmine cards with the normal tiles. Gold!!! There's a lot of commotion and lots of people are coming in order to stake their claim to the precious The turn order goes in the following way: Lake on it, they must first place the ferry on the new lake, and then they move any other ferries that they are If the tile placed extends more than one road, then the player may move the nearest ferry to the If there are twoįerries on the road that has been extended, the player may only move the one nearest to the tile that has justīeen placed. May move the ferry so that it no longer joins up the road which they player has just extended. The ferry must, however, always join 2 road ends. If a player adds a tile which extends a road with a ferry as part of it, then theplayer may move the ferry, but does not have to. If the tile with the lake ends a feature then A road-end with no ferry closes that road at thisĮnd, whereas roads connected by a ferry now count as one road. ![]() Must take a ferry from the supply and join up 2 of the roads. Normal rules, choosing either to place a farmer or a robber on one of the 3 or 4 roads. When a tile with a ferry on is drawn, the player places it by the Mix the ferry cards with the normal tiles. Here the ferries run, some-times connecting some roads,Īnd sometimes others. ![]() Many roads around Carcassonne lead to small lakes. Majority), then score that feature as if it were the end If theįollower is on a feature (in which the player has the The board: The player chooses a follower. The farmers areħ) Play another tile: The player takes another tile and TheĦ) 2 points for every farmer: For every farmer the The follower is not removed after this scoring.Ģ) Score smallest city: As above, but as for cities.ģ) Score smallest cloister: As above, but as for cloisters.Ĥ) 2 points for every pennant: For every pennant/shield icon in every city where the player has at least oneįollower (again, they do not need a majority) the player scores 2 points.ĥ) 2 points for every knight: For every knight (follower in a castle) that the player has, they score 2 points. The road would be worth if it was the end of the game. The player gets the number of points that Player must choose one that is worth the smallest number of points. If there are more than one roads to choose from, then the Have the most followers on the road, just one). Hopefully it is clear which one is which from the pictures ġ) Score smallest road: The player chooses a road on which they have at least 1 follower (they do not have to The player then takes the top card from the message pile and either:Ĭarries out the action that goes with the tileĪfter making their choice and carrying out the results, the player then puts the message tile on the bottom of Token (either the messenger or the normal follower) lands on a dark square on the score board (0, 5, 10, etc.). The active player (and only the active player) gets a message tile if the score When a player scores some points, they may choose to either move their normal follower or their Take a messenger follower of each players colour,Īnd put them on the 0 space on the score board. Shuffle the message tiles and put them to one side. If the follower cannot be placed, then the follower is simply returned to the players supply. The follower cannot not be placed in a position where there is no tile. The follower may not be placed in a field, even if the field is unoccupied. they may be placed in a cloister or a city that is already occupied). The follower may be placed on a feature that is already occupied. ![]() The follower must be placed on an unfinished feature. The activeplayer may choose which feature the follower will occupy, but must obey the following rules: The follower must be placed on the resulting tile, if possible. When a tile with a flier on is drawn, the player may either placeĪ follower as normal OR place a follower as a flier.Īn arrow on the tile shows which way the flier will go (diagonal or straight). Mix the flier cards with the normal tiles. However, flight length and landing are not yet exact sciences. As resourceful and clever people, the players want to achieve the one of the oldest dreams of mankind and test
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